Nov 7, 2014 - This serialization and deserialization helps us in many scenarios like gaming, session state management etc. This is done using Object Streams in Java.
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In the previous java tutorials I have discussed about,, then a modified version of them which were specially for character data, then to solve the problem of reading and writing java primitives directly but Object Streams are used to save the state to an object by converting it into a stream and storing into a file, database or some other location(known as Serialization) and to use it at a later point of time for retrieving the stored values and restoring the objects old state( known as Deserialization). Table of Contents • • • • • • • • • • • • • • • • • • • • • Table of contents – • • • • • • This serialization and deserialization helps us in many scenarios like gaming, session state management etc. Have you ever wondered how a game starts from the same point where we have left it? Eazy e real muthaphuckkin g's. Then this is your answer. All this is done by saving the current state of the object(or game) and reloading the state so that the player could continue from the old state only. Also the checkpoint system in games follow this method by permanently saving the progress up to that state for later use.
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